Machines
Machine document fields, components, tool crib, and interfaces.
A Machine represents a CNC machine or machining center on the shopfloor. Every machine belongs to a Warehouse Access Point, which is what lets Tooling Metrics pick items and tools directly to it. Machines are built from one or more Components (spindle heads, turrets, or gang slides), each of which can hold tools in numbered Tool Locations.
Fields
Section titled “Fields”Identity
Section titled “Identity”| Field | Description |
|---|---|
| Name | Machine name (e.g., VMC-01). |
| Designation | The machine’s identifying number. |
| Builder | Machine builder / manufacturer. |
| Model | Machine model name. |
| Serial Number | The machine’s own serial number. |
| Hour Rate | Cost per hour of machine time, used in cost analytics. |
| Target OEE | The Overall Equipment Effectiveness you aim for on this machine, as a percentage (0–100). It is a reference value shown on the machine record and list, and available as a column in Analytics widgets; Tooling Metrics does not calculate the actual OEE. |
| Warehouse Access Point | Required. The WAP this machine belongs to — items and tools are picked and returned through it. |
Components
Section titled “Components”Each machine has one or more Components, each with a Type — Head, Turret, or Gang — and a configured number of slots. Turret and gang components also carry Interfaces: the connection codes (ISO 13399) used to check tool assembly compatibility with that component. A Head component automatically gets one tool location (“Spindle head”) when created.
Tool crib
Section titled “Tool crib”The Tool Crib tab lists every tool currently physically in the machine (picked or transferred there), with:
| Column | Description |
|---|---|
| Tool ID / Name | The Tool record. |
| Pocket No. | The pocket this tool is assigned to, if any. Click it to reassign — in the Assign Slot Number dialog, pick the Machine Component (head/turret/gang), enter the Pocket No., and click Update. |
| Rem. Life | The tool’s remaining life. |
| Forecasted / On Hand | Inventory-style quantities for the tool as a moveable object. |
| Cost | The tool’s current cost. The table footer totals the cost of every tool on hand. |
Pocket numbers here are what match the T-codes in NC programs (slot 3 = T03). This slot assignment is its own record, separate from a Component’s Tool Location definitions (which just say how many pockets exist) — nothing joins the two beyond matching numbers, so keep them in sync by convention. A tool’s slot assignment is cleared automatically when a Return List moves it off the machine. See Manage a tool crib and Renumber tools for an NC program.
Item list tab
Section titled “Item list tab”Shows on-hand, incoming, and outgoing quantities for every item and tool stored at the machine, the same way any storage location does.